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🏰 Hidden Towers

A fog-of-war strategy board game. Explore a hidden grid, capture towers, upgrade them, outmaneuver opponents, and race to victory — or take everything they own.

2–4 Players 1 vs AI 3 Game Modes Tower Strategy Fog of War
🚀 Getting Started
1
Create an account or log in with Google.
2
Choose to create a room or join one using a room code.
3
Pick your player count, game mode, and optionally AI difficulty (1-player mode).
4
Players can choose their color. When everyone is ready, the host starts the game.
5
Each player appears on their starting tile. The rest of the board is hidden. Go explore.
How a Turn Works

On your turn, move one tile in any direction — or stay where you are. Players take turns one at a time.

↑ Up ↓ Down ← Left → Right S — Stay
No diagonal movement. You can only move to directly adjacent tiles.

What happens when you step on a tile

Tile Types
Hidden
Unknown space. Reveals for +10 pts when stepped on.
Empty
A normal revealed tile. Safe to walk on.
3
Tower
The most important tile. Claim, upgrade, and defend it.
Player
Shows where each player is on the board.
Gas Origin
The source of poison gas. Revealed when discovered.
Infected
Dangerous. Stepping on it causes a forced random teleport next turn.
A
Safe Lane
Infected, but safe for the owner of the protecting tower.
🏛 Towers

Towers are the heart of the game. Claiming, upgrading, and defending towers is how you score the most points and win.

Claiming a Tower (Classic & Poison Gas)

Towers start hidden. Walk onto an undiscovered tower to claim it — it turns your color and you earn points for a Level 1 tower (+50 pts).

Upgrading Your Tower

Stay on your own tower turn after turn to upgrade it. It takes tower level stay-turns to reach the next level. Each upgrade earns you points.

Example: a Level 3 tower needs 3 stay-turns to reach Level 4.

1
+50 pts
2
+80 pts
3
+128 pts
4
+204 pts
5
+327 pts
6
+524 pts
7
+838 pts
8
+1342 pts

Capturing an Enemy Tower (Classic & Poison Gas)

Walk onto an enemy tower to start invading it. Stay on it for 5 consecutive turns to capture it. You earn points for the tower at its current level — all their upgrades benefit you.

The invasion bar fills turn by turn:

3 of 5 turns done — 2 more to capture.

If the owner steps back on their tower while you are invading, the invasion resets to zero.
🎮 Game Modes

There are three game modes, each available for 2, 3, or 4 players (Classic and Poison Gas) or 2–3 players (Not-So-Hidden Towers).

Classic Hidden Towers

The original mode. Towers start hidden. Reveal them, claim them, and upgrade them to score points.

PlayersBoardTowersWin
26×64Get 3,000 pts
37×76Get 4,000 pts or 4 towers
48×87Get 5,000 pts or 4 towers
Poison Gas Poison Gas

Same as Classic, but a hidden poison gas source lurks on the board. Revealing it starts the spread.

PlayersBoardTowersWin
26×64Get 2,000 pts
37×76Get 3,000 pts or 4 towers
48×87Get 4,000 pts or 4 towers
Gas can't infect tower tiles, but it can box you in. Control safe lanes with your towers.
Not-So-Hidden Towers Not-So-Hidden Towers

All towers are visible from the start. Every player starts with 2 towers. Steal towers instantly — and their owner's points along with them.

PlayersBoardTowersWin
28×84 (2 each)Own all 4 or last with pts
38×86 (2 each)Own 4 of 6 or last with pts
🔥 Not-So-Hidden Towers — Steal Mechanic

Not-So-Hidden Towers plays completely differently from Classic and Poison Gas. Here is what you need to know:

🔴 Walking onto an enemy tower

You instantly steal the tower. No waiting. The tower becomes yours and you take points from the previous owner equal to the tower's full upgrade value.

🟢 Staying on your own tower

Upgrades it, same as Classic. You earn points for each level reached.

💲 Points transferred on steal

The amount stolen equals the cumulative upgrade cost of the tower — the total points it would have taken to reach that level from Level 1.

🚫 Elimination

If a steal drains the victim's points to zero, they are eliminated and skip all future turns.

Steal values by tower level

Tower LevelPoints StolenBreakdown
Level 15050
Level 213050 + 80
Level 325850 + 80 + 128
Level 446250 + 80 + 128 + 204
Level 578950 + 80 + 128 + 204 + 327
Level 61,313… + 524
Level 72,151… + 838
Level 83,493… + 1342
The steal is capped at the victim's current points — they can never go below zero.
Poison Gas

In Poison Gas mode, a hidden gas tile exists somewhere on the board. Once any player walks onto it, gas begins spreading at the end of each full round.

Spreading schedule

Gas RoundNew Infected TilesTotal Added
Round 1+11
Round 2+12
Round 3+24
Round 4+26
Round 5+39
After Round 5No more spreading. Safe lanes are finalized.
Infected tiles are permanent. If you step on one, your next turn you are teleported to a random tile instead of moving normally.

Safe Lanes

After gas finishes spreading, each owned tower carves a safe lane through infected tiles. The lane runs in all four cardinal directions from the tower to the edge of the board. Any infected tile in that line becomes safe for the tower's owner.

Safe lanes are shown on the board with the owner's color and letter. Other players still get infected walking through them.
Gas cannot spread onto tower tiles — towers are always a safe stepping point.
🏆 How to Win
ModePlayersWin Condition
Classic2Get 3,000 points
Classic3Get 4,000 points or own 4 of 6 towers
Classic4Get 5,000 points or own 4 of 7 towers
Poison Gas2Get 2,000 points
Poison Gas3Get 3,000 points or own 4 of 6 towers
Poison Gas4Get 4,000 points or own 4 of 7 towers
Not-So-Hidden Towers2Own all 4 towers or last player with points
Not-So-Hidden Towers3Own 4 of 6 towers or last player with points
If all players keep staying for 5 full rounds with no movement across the board, the game ends early and the player with the most points wins.
🧠 1 Player vs AI

Select 1 Player when creating a room to play solo against a CPU opponent. The AI is available for all 2-player game modes: Classic, Poison Gas, and Not-So-Hidden Towers.

Easy
Makes random moves 40% of the time. Looks only 2 moves ahead. Good for learning the game.
Medium
Looks up to 4 moves ahead with a 250 ms time limit. Plays well but makes mistakes.
Hard
Uses deep minimax search with alpha-beta pruning and iterative deepening. No depth limit. Very difficult to beat.
The AI always plays as Player 2. The host device runs the AI calculations — it plays automatically after a short delay.
💰 Scoring Summary
ActionPoints
Reveal a hidden tile+10
Claim an unowned tower (Level 1)+50
Upgrade tower to Level 2+80
Upgrade tower to Level 3+128
Upgrade tower to Level 4+204
Upgrade tower to Level 5+327
Upgrade tower to Level 6+524
Upgrade tower to Level 7+838
Upgrade tower to Level 8+1,342
Capture an enemy tower (Classic / Poison)Points for its level
Steal a tower (Not-So-Hidden Towers)Transfer cumulative value from victim
💡 Strategy Tips
🔍 Reveal early

Uncover tiles fast at the start to find towers before your opponents and bank easy points.

🔴 Defend high-level towers

A Level 7 or 8 tower is worth over 800 points per upgrade cycle. Don't leave them unguarded.

☣ Plan around gas

In Poison Gas, tower placement determines your safe lanes after gas finalizes. Grabbing central towers is crucial.

🔥 Not-So-Hidden Towers: upgrade carefully

A higher-level tower means more points stolen if an opponent takes it. Upgrade only when you're confident you can defend it.

🕐 Timing invasions

Capture attempts take 5 turns. Start invading only when you can commit — if the owner comes back, you reset to zero.

🎯 Tower vs points race

In 3–4 player modes, owning 4 towers wins outright. Sometimes targeting the tower count is faster than grinding points.